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Located at the south of the desert of Durren, just before reaching Thamaryan territory, lies a tiny magical forest where Aussir —an ancient and powerful wizard— lives in his tower. Unlike other towers, Aussir’s tower descends underground with his study being the deepest level. The reason behind this is to keep his work secret and hidden away from prying eyes, for a tall tower would call too much attention. The wizard is a descendant of one of the great heroes that created Alberich’s Barrier, a magical field that keeps the Midnight City shut away from the rest of the continent. Aussir noticed that the barrier was weakening for unknown reasons, so he took it upon himself to solve the issue. The wizard got his hands on some Ethyx, which he had heard had some magical properties and began to experiment. However, he didn’t consider the metal’s instability and he became trapped after an explosion. The players come across the forest on their return journey to Thamarya; there they come across some tracks that lead them to Aussir’s tower where they are ambushed by some bugbears.
INTRODUCTION: Welcome to “Old Man's Tower”, a 5e compatible RPG adventure by Cast n Play.
RUNNING THE ADVENTURE:
Old Man’s Tower is a 5e adventure meant for four to six 5th level player characters. The adventure takes place inside Aussir’s tower, which is full of magic traps and puzzles.
· As a Game Master, you know your players better than anyone. Make your decisions accordingly.
· You have the last word.This adventure is a guide, but you can improvise as you see fit.
· Fun is the ultimate goal. Never forget that.
This is a digital item only.