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The master’s beacon has guided the party to the edges of Pipe Town, the ratfolk’s home, where the mad scientist Herberwer has
been experimenting on captured specimens and some of their body parts. Unknown to the heroes, they are closer to finding the
missing scion Burroughs, but they will need to enter Herberwer’s den of traps and madness, and survive it.
INTRODUCTION:
Welcome to Genius of Madness, a 5e compatible RPG adventure by Cast n Play. Although it is a one-shot, it belongs to a saga by Cast n Play.
RUNNING THE ADVENTURE:
Genius of Madness is a 5e adventure meant for four to six 12th level player characters. The adventure takes place in Herberwer’s secret den, the place where he carries out his experiments.
· Fun is the ultimate goal. Never forget that.
· As a Game Master, you know your players betterthan anyone. Make your decisions accordingly.
· You have the last word. This adventure is a guide, but you can improvise as you see fit.
This is a digital item only.